PixelForge
Every asset, scored against your style.
Establish a canon from a handful of pieces you curate. Everything you generate afterwards is conditioned on it — and measured against it, so you find out when a sprite drifts instead of noticing three months later.
Generation costs credits. Everything deterministic — re-processing, palette migration, re-export, and all scoring — is free, because it costs us nothing.
What it does today
- High-fidelity single assets from a typed spec, snapped to your frozen palette
- Style conditioning on your canon, scored against a held-out anchor
- Full provenance — seed, model hashes, every parameter — so any result is reproducible
- Animation and reliable top-down perspective are not solved yet, and are not offered