PixelForge

Build a dependable game-art pipeline, one asset at a time.

Generate, inspect, and retain pixel-art candidates while PixelForge grows toward a canon-aware game-production system.

The current build runs typed pixel-art generations on one homelab GPU worker, preserves the raw and processed outputs, and records the parameters needed to inspect each result.

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What it does today
Pre-1.0 roadmap — not active yet